# Mocapless for Unity

Rig and animate 3D animals and characters from a sentence, without leaving the editor.

1. **Window > Mocapless**, paste an API key from [mocapless.com/account](https://mocapless.com/account), press Connect.
2. Select a model in the Project window (FBX, GLB, GLTF, DAE or a zip, with bones or without) and press Upload. Mocapless builds its skeleton: four-legged animals, people and birds.
3. Type what it should do, for example *walks forward, stops, looks around, then lies down*, and press **Make the animation**.
4. The animated FBX lands in `Assets/Mocapless/Animations/<character>/`, with its clip named after your sentence and an Animator Controller that plays it. **Add to scene** drops it in.

Animals are imported as Generic, people as Humanoid (Generic if Unity cannot map the skeleton).

## Pricing

Watching is free, your first two downloads are free, and a character can be unlocked for $9, once: every animation of it downloads, plus a full set of moves. See [mocapless.com/pricing](https://mocapless.com/pricing).

## Privacy

Your API key is kept in this computer's Editor preferences. Models you upload are stored in your Mocapless account and can be deleted there.

## Install

Package Manager > **+** > *Add package from disk...* and pick `package.json`, or import the `.unitypackage`.

Requires Unity 2021.3 or later.
