Mini games
A game with your character, in about two minutes
Name an animal (or upload a character), pick a world, and play it on your phone. The character moves with real animation made for it — walking, running, jumping, and a victory move you choose. No engine, no code, nothing to install.
What you get
A link anyone can open, on a phone or a computer, with no account: mocapless.com/play/… The game has a joystick and buttons on touch screens and keys on a keyboard, a leaderboard with names and scores, sound, and a share button.
Two worlds so far. Coins in the park: run around, collect every coin before the clock runs out; you set the round length and the number of coins. Endless runner: three lanes down a trail, logs to jump, rocks to dodge, coins to grab, faster as you go; you set the pace.
Four ways to ship it
Share the link. Embed it on your own site with one line of HTML (an iframe). Download it as a folder — index.html, the character and its moves — and put it on any web host: GitHub Pages, Netlify, itch.io, your own server; nothing in it calls Mocapless. Or open the link on a phone and choose “Add to Home Screen”: the game gets its own icon, like an app.
How it is made
A game needs five moves: standing, walking, running, jumping and a victory move. We make all five for your character — quadruped motion for animals, human motion for people — and the runtime plays them on the character's own skeleton, matching the animation to the speed so the feet do not slide. One price for the set: 40 credits. If a move cannot be made, the whole set is refunded.
The world, the rules and the controls are ours; the character and its moves are yours. Every clip is also in your studio history, exportable as FBX, GLB or BVH for Unreal, Unity, Blender, Godot or the web.
Who it is for
Parents and teachers making something with a child's drawing or favourite animal. Brands with a mascot. Indie developers who want a playable prototype of a character before opening an engine. Anyone who wants to send friends a game with a horse in it.
Coming next
More worlds, and game-ready packs for Unity and Godot: the character, its moves, and a controller and scene set up to play — the same five moves, in your engine.
Your character is one sentence away from moving.
Sign up and get 60 credits — enough for your first animal and about a minute of motion.
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