Upload a rigged FBX. Write what you want it to do — anything, not a menu. Get back a clean, retargeted animation with solved root motion and planted feet, ready for your engine.
No card required · 60 credits ≈ one minute of animation
Prompt
sneak forward carefully, then punch twice and celebrate
Generated plan
The hard part is retargeting: making one motion fit skeletons with different bone names, rest poses, proportions and units. That is the part we do for you.
Any rigged FBX, GLB or DAE. We read the skeleton and map it automatically — Mixamo, Unreal, Unity, Blender, or your own bone names.
T-pose or A-pose. Metres or centimetres. Tall, short, stylised proportions.
“Walk forward slowly, then turn around and wave twice.” Plain English. You get an editable plan back before anything is generated.
Common motions come from editable presets; anything else goes to a text-to-motion model.
Retargeted onto your rig, feet planted, root motion solved. Export FBX for your engine, GLB for the web, or BVH for anything else.
Drops straight into Unreal, Unity, Blender, Godot or three.js.
Prompts that match one of these use it: free, instant, perfectly loopable, and every parameter stays editable afterwards. Anything else goes to the open-vocabulary model instead. Both can be layered with styles like tired, drunk, robotic or graceful, and chained into sequences.
Sign up and get 60 credits — enough to generate about a minute of animation on your own rig.
Create a free account