Auto-riggers are made for people. This one is made for animals · free to try, no card

Your 3D animal,
rigged and moving
from one sentence.

Upload a model from Meshy, Tripo or Blender — or just name an animal. We build the skeleton, four legs to tail, and it walks, trots, sits and lies down from plain English. Download FBX or GLB for Unity, Unreal, Godot and Blender.

No card required · watching is free · your first two animations download free

4 legs
rigged automatically: spine, neck, tail and ears too
11
animal species with their own recorded motion
FBX · GLB · BVH
for Unity, Unreal, Godot, Blender and the web
$9
once, for a character and its full set of animations
More than a clip

One animal. A game, a film, a world.

Play

It can star in a game, too

A red fox we made from those two words, in the worlds a game can be set in.

Three lanes, logs to jump, rocks to dodge. Arrow keys or A/D and Space — or thumbs on a phone.

Open full screen
Films

Or make a film of it

Say what happens and get a short video: your animal in its own little worlds, shot by shot, with music and captions. Made for sharing.

Written from one sentence

“A red fox wakes up in a snowy village at dawn, trots to the frozen lake, slips on the ice, and dances happily at sunset”

Type a sentence to play one right now

And your first game with your own animal is free.

Free, no account, in about ten seconds — on one of our animals. Sign up to play as yours.

A world built from the sentence “a 64x64 forest with rocks and trees”

“a 64x64 forest with rocks and trees” — rendered live in the browser, then walked.

Walk this one
Worlds

Build the world, take it to your engine

Say the place — “a 64x64 map with rocks and trees at night” — and walk it a few seconds later. Shape it, place things by hand, then export it to Unity, Unreal, Godot or Blender, or build a game in it.

Free to build and walk, no account. On any paid plan: save it for 20 credits, export it for 20.

  • Real ground and sky

    Photographed ground blended by slope and water, scanned rocks and logs, trees grown leaf by leaf, a real sky that lights it all.

  • Shaped by you

    The place, the hour, the weather, hills or mountains, a lake or a river, the width in metres, how many trees and rocks — then trees, rocks and clearings placed by hand.

  • Into your engine

    One zip for Unity, Unreal, Godot or Blender: a GLB of the whole world, 16-bit heightmaps, the layer map and textures, and a script that builds a Unity Terrain.

  • A game in it

    Put your animal in the world you built: collect, race, quest — with the trees, rocks and clearings exactly where you placed them.

How it works

Still model in. Moving animal out.

No rigging knowledge required. Animals are the hard case: four legs, a spine that bends, a tail, a head that reaches the ground. That is the part we do for you.

  1. Bring the animal

    Upload the model you already have: a GLB or FBX from Meshy, Tripo, Blender or anywhere, rigged or not.

    • We find its legs, spine, neck, head, tail and ears and build the skeleton.
    • No model? Name the animal and we make one.

    Horses, dogs, cats, wolves, foxes, cows, sheep, deer, pigs and more. People work too.

  2. Say what it does

    “Trots ahead, stops, looks around, then lies down.” Plain English.

    • You see the beats and the price before anything is generated.

    Walk, trot, gallop, sit, lie down, eat, bark, wag, look around — real quadruped motion, feet on the ground.

  3. Watch it, fix it, download it

    Played live in your browser. Export FBX, GLB or BVH.

    • Not quite right? Drag a paw or the head on any frame and the limb follows.

    Drops straight into Unreal, Unity, Blender, Godot or three.js. Every version stays in your history.

  4. Or take the whole set

    Unlock a character once and get a full set made for it, in one FBX and one GLB.

    • Idle, walk, trot, run, jump, eat, sit, lie down and more.
    • A take per move, ready for an animation controller.

    $9 per character, one payment, commercial use included. Every animation you make of it later downloads too.

Why us

Why a studio just for animals

Games, films, education, product demos: everyone needs an animal that moves, and almost nobody has a rigger who can make one.

tailspineneckearsheadfour legs
  • Built for four legs

    Auto-riggers are made for people: give one a dog and it looks for two arms and two legs. Ours recognises a four-legged body plan, our motion library is recorded and tuned per species, and paws stay planted.

  • Made for AI-generated models

    A model from Meshy or Tripo arrives as one unrigged mesh, often lying on its side or at the wrong scale. It is stood up, scaled, rigged and skinned for you. No model at all? Name the animal, or drop a photo, and one is made.

  • A game, not just a clip

    Every character we animate can also be dropped into a playable world with one click. It walks, runs, jumps and celebrates with its own moves, on a phone, from a link. No engine, no install.

  • Fix a frame by hand

    Drag a paw, the hips or the head on any frame and the limb follows. Corrections fade into the motion; keyframes hold and glide.

  • People too

    The same studio animates human characters. Describe the motion and a model trained on professional capture performs it on your rig.

Your animal is one upload and one sentence away from moving.

Sign up free: bring your model or name an animal, watch it move, and download your first two animations.

Create a free account